Aid on SCI FI
The Vibe: Orville Knockoff, with a little hopepunk, travel through stargates (lets do a knock off of the halo rings, but this time instead of a murdering weapon let it be the star gate). The scope is basically another Planetary Union, with the anglosphere being the leading capital (In New Minnesota) and as well China. The USA is divided into 4 countries, one in the South, the other in the East and the other is the Pacific Northwest and the Californias (including both Baja Californias) and the Rest joined with West East Canada (Which divided into two, after China and Russia took over Alaska and Western Canada). Now, the scope is that there are on this union (name it pls) around 40 species, but the 80% of the total population of the union is of about 5, which are the humans, a knock off of the BBC series (The war between the land and the sea) but wihtout superpowers, just the acuatic species, some fully terrestrial squid species developed by accident by humans on the 4th millennium (the current year is 13417), a knock off of the dunmer (dont do obvious names like aeldar or whatever, more original), and a knock off of the bug facers from all tomorrows.
Now, there is another union made by other like 15 species, but there are 3 leading ones which make about the 90% of their population. Now, this other union is made and being led by a knock off of the zabraks (almost equal but with red, crimson, and maroon skins, and change the horns shape and positions on their heads) which is the most common species in the galaxy and makes about 52% of this other faction population, and as well they are the compatible species with humans, being able to prouduce fertile offspring (as well the other 2 species compatible amongst each other are the dunmer knock off which is highly compatible with humans and the BBC knock off low, but can produce in rare case fertile offspring if the relationship is between Human male and female of their species). There is another species, which is the knock off of the protectrons from fallout which is an AI species created by an unknown extinct race. They allied with the zabraks knock off and make about the 27% of this faction ranks. And finally the other 20% is made of a hive mind (knock off of The Hivers from Man After Man) which allied with them. Create names for all of the species and explain the conflict of the factions (started the conflict in the 10897 for unknown reasons).
The Major Factions & Galactic Geography
1. The Allied Accord (The Union)
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The Vibe: Hopepunk, democratic, bureaucratic but well-meaning. They travel via Gate-Rings—colossal, ring-shaped megastructures left behind by an ancient precursor race that fold space to link distant star systems.
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Capital System: New Minnesota (Anglosphere/Western-led, with heavy cultural architectural nods to the old American Midwest, mixed with ultra-modern solarpunk aesthetics).
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Earth's Fractured Status: By the year 9071, Earth is a historical museum and political jigsaw puzzle. After Russia and China seized Alaska and Western Canada in the deep past, the world fractured. The dominant human factions in the Accord are the Anglosphere Coalition (New Minnesota, Eastern US, and Eastern Canada), the People’s Republic of New China, the Cascadian-Californian Republic (Pacific Northwest down through Baja), and the Dixie Star-League (The American South).
2. The Sovereignty of Iron & Horn (The Rival Union)
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The Vibe: Pragmatic, proud, and structured. They aren't necessarily "evil," but they have a radically different view of galactic destiny. They view the Accord’s obsession with Gate-Rings as dangerous and naive.
Species of the Allied Accord (The Union)
The Accord boasts around 40 species, but 80% of the population is dominated by these five:
1. Humans (Homo sapiens)
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Role: The ambitious, slightly disorganized glue holding the Accord together. Famous for their adaptability, their complicated Earth politics, and their bizarre history of accidental bio-engineering.
2. The Bathynauts (BBC Sea Beggars Knock-off)
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Description: A proud, semi-aquatic species that originated from a deep-ocean world. They lack any supernatural or psychic abilities, relying instead on sophisticated bio-suits to walk on land. They are tall, covered in sleek, hydrodynamic skin, and speak in low, resonant clicks and hums.
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Reproduction: Low compatibility with humans. In rare cases, a human male and a Bathynaut female can produce fertile offspring, though it requires specialized medical immersion tanks for gestation.
3. The Octo-Terrans (The Accidental Squids)
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Description: In the 4th millennium, a human corporation tried to genetically uplift terrestrial octopuses to harvest deep-sea minerals. It went wrong—or right. By 9071, they are fully land-dwelling, air-breathing cephalopods. They walk on a tripod of reinforced tentacles, use the remaining tentacles for fine motor skills, and communicate via rapidly shifting color patterns on their skin. They are renowned as the Accord's best engineers.
4. The Vaelun (The Dunmer Knock-off)
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Description: Elegant, long-lived, and brooding. They have charcoal-gray skin, striking amber or crimson eyes, and a deeply philosophical, slightly aloof culture. They aren't magical, but they possess a highly disciplined culture centered around ancestral veneration and modular cybernetic enhancement.
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Reproduction: High compatibility with humans. Human-Vaelun hybrids are common, often sporting pale gray skin and faintly glowing eyes, and they face little to no genetic complications.
5. The Myrmidons (The All Tomorrows Bug Facers)
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Description: Flat-faced, chitin-covered humanoids with large, unblinking compound eyes and small, twitching mandibles beneath a flap of sensory skin. They are highly expressive through body language and pheromones, and despite their intimidating, insectoid appearance, they are some of the most empathetic, diplomatic, and soft-spoken citizens of the Accord.
Species of the Sovereignty of Iron & Horn
The Sovereignty is comprised of 15 species, but 99% of the population belongs to these three:
1. The Kharn (The Zabrak Knock-off)
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Population: 52% of the Sovereignty.
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Description: The most common species in the galaxy. Humanoid, with skin tones ranging from deep crimson and maroon to burnt ochre. Instead of a crown of horns, they have a swept-back, crown-like ridge of obsidian-black bone plates framing their jawline and the back of their skull, giving them a regal, armored appearance. They are deeply honorable, martial, and fiercely loyal to their faction.
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Reproduction: Perfectly compatible with humans. They can produce fertile offspring with zero medical intervention. This creates a massive cultural bridge—and a source of immense political tension—between the Accord and the Sovereignty.
2. The Sentinels of Aegis (The Protectron Knock-off)
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Population: 27% of the Sovereignty.
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Description: Bulbous, retro-styled AI units constructed from weathered, heavy-duty chrome and brass alloys. They were left behind millions of years ago by an extinct creator race. They do not possess a hive mind; each Sentinel is a quirky, fiercely independent individual with a distinct personality. They chose to ally with the Kharn eons ago, acting as the logic-driven backbone, heavy infantry, and historians of the Sovereignty.
3. The Chitinous Conglomerate (The Man After Man Hivers Knock-off)
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Population: 20% of the Sovereignty.
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Description: A true biological hive mind. Individually, they are small, eyeless, crab-like organisms that are practically mindless. However, when they cluster together into massive, hollow, bio-flesh suits or "hives," they form brilliant, hyper-calculating collective intelligences. They joined the Sovereignty for survival, providing unparalleled logistical coordination.
The Core Conflict: The Spark of 8567
For millennia, the Allied Accord and the Sovereignty lived in a state of tense but peaceful Cold War. The Kharn and Humans traded, fell in love, and raised families on border worlds.
Then came the year 8567.
Without warning, a massive Gate-Ring in a neutral, uninhabited sector activated on its own. It didn't just open a wormhole; it emitted a massive, galaxy-spanning subspace pulse. Simultaneously, 10% of the Sentinel AI units within the Sovereignty permanently shut down, their memory cores wiped. On the Accord side, every single Octo-Terran experienced a simultaneous, terrifying auditory hallucination—a single, repeating mathematical phrase.
Neither side knew what happened, but the blame game was immediate:
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The Sovereignty accused the Accord of weaponizing the Gate-Rings to commit genocide against their synthetic citizens.
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The Accord accused the Sovereignty of cyber-tampering with the ancient technology, risking a galactic collapse.
The true cause of the 8567 Incident remains unknown to this day in 9071. It might have been a glitch in the ancient network, or a signal from the Gate-builders returning from the dark spaces of the universe.
Regardless, it sparked a localized, bitter conflict that has lasted for over five centuries. It is a war of border skirmishes, espionage, and political drama, balanced by the hopepunk reality that everyday citizens on both sides—especially the star-crossed Kharn and Humans—are desperately trying to find a peaceful solution before the Gate-Rings do something even worse.
Where would you like to take this next? We can design a specific crew of an Accord starship, map out a specific planet (like New Minnesota), or dive deeper into the daily life of human-Kharn hybrids!
But, here instead just adjust this: The Iron and Horn is somewhat stronger than the Accord and they fight over the stargates and some systems. Do you know what do the Hivers from Man After Man look like? Make them look exacty like the ones in the book and investigate their appeareance. And with the twist that the Seeker caste act as commanders of some sort. One can control around 1500 to 2100 hivers. And the hivers here can look and hear well, but they do not have independent minds as well. The seeker caste is not entirely independent as they obey another caste which operates from distinct hives (they control around 200 to 280 seekers). And this last caste obeys their own queen (their history consists of around 22000 years of wars between hives, but here 8 queens managed to collaborate with each other. After a brief 10-year-old war with the Kharns in the 2 millennium and a larger conflict of 887 years with the Aegis (change the name to something more robotic please, like Aegitons, or Aegiests or whatever) they do not like each other entirely, but they work on different borders and trenches and trade sometimes (the cool thing about the hivers knock off (lets call them Chitins) lack technology, but the Queens have "princesses" which are just dropped by protection pods developed by the aegis on planets to start being fed a little food to birth the other castes (a single princess can only be created every 20 to 30 years by the queens and each queen can only control around 940 to 949 of them, one more and that princess can become another queen which can create another conflict.
And the interesting part is that the Queens do not even have that number of princesses, they have around 60 to 110 each and developing more.
The Dynamic of Power: The Sovereign Advantage
The Sovereignty of Iron & Horn is the galaxy's heavyweight. Because 52% of their population consists of the fiercely disciplined Kharn, and another 27% is made up of tireless, heavily armored Sentinel AIs, their military logistics and standing fleets are a well-oiled machine. They don't have to worry about the chaotic, multi-faction political infighting that plagues human space (like the bickering between the Dixie Star-League and New China).
Because of this, the Sovereignty holds a clear military and territorial advantage.
The War for the Rings
The core of the conflict isn't just about resources; it's about control over the Gate-Rings:
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The Accord’s Stance: The Accord views the Gate-Rings as public infrastructure. They want to open them up, study them, and use them to unite the galaxy.
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The Sovereignty’s Stance: The Sovereignty views the Gate-Rings as unpredictable, highly dangerous weapons of mass destruction (a fear justified by the 8567 Incident). They want to secure, lock down, and militarily occupy every Gate-Ring in existence to regulate who passes through.
The Border Systems (The Flashpoints)
Because the Sovereignty is stronger, they have successfully pushed the border deep into sectors the Accord used to claim.
Several star systems are now trapped in a perpetual tug-of-war. These "Grey Zone" systems are highly valuable because they contain active Gate-Rings. The Sovereignty sets up massive blockades around the rings, while the Accord uses stealth, clever treaty loopholes, and localized skirmishes to keep the trade routes open.
The Human-Kharn Complication
This power imbalance creates incredible drama on the front lines. Because Humans and Kharn are completely biologically compatible, the border systems are full of blended families, star-crossed lovers, and hybrid children caught between two warring unions.
Even though the Sovereignty is stronger and actively fighting the Accord, a Kharn commander might hesitate to glass an Accord outpost if they know half the population consists of their human cousins, spouses, or children. It keeps the "soft sci-fi" focus exactly where it belongs: on the heart, the relationships, and the ideals of the people trying to live through it.
With the Sovereignty holding the high ground, how does our main crew fit into this? Are they aboard an Accord exploratory vessel trying to sneak past Sovereignty blockades, or are they stationed on a tense border-world trying to keep the peace?
Now an interesting conflict. There are a lot or rebellious and independent worlds from both factions, specially from the Humans of the Accord, which are mostly not from Anglo spheric territories (every english speaking country). The vast majority chose to leave earth in the millennium 5 on a mass migration and others rebelled or declared war or independence from the Accord. A lot of these worlds did this because of the politics of the anglosphere and most because they do not like other species (a form of thinking similar to 40k Humanity but less like "all xenos must be extinguished" and more like "human worlds only, humanity first". Some worlds are in contact with each other, other hate each other like one Entirely populated by turks and other of greeks, and others waging war on the Accord. The Accord fights some, ignores others, respects others, but always tries to unify them and make them join or rejoin the Accord.
The Human Diaspora: The Sovereign Human Republics
When the Anglosphere Coalition (headquartered in New Minnesota) and New China locked down the leadership of the Allied Accord, millions of humans felt culturally choked out. The resulting mass migrations and rebellions created three distinct categories of independent human worlds:
1. The Grudge Worlds (Old Earth Rivals)
Even 9,000 years into the future, humanity remembers its roots—and its rivalries.
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The Neo-Byzantine Front & The Sublime Star-Port: In one volatile sector, a cluster of worlds populated by descendants of Greece is locked in a cold war with a neighboring sector populated entirely by Turkish-descended human worlds. They both refuse to join the Accord, but they hate each other just as much. They constantly skirmish over local Gate-Rings, completely ignoring Accord peace envoys.
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The Balkanized Sector: Dozens of worlds fiercely protective of their specific earthly lineages, refusing to standardize their languages or currencies, functioning as heavily armed star-kingdoms.
2. The "Humanity First" Ideologues (The Soft-Imperiums)
These worlds don't necessarily want to go on a genocidal crusade to wipe out the Vaelun (Dunmer) or the Myrmidons (Bug Facers), but they carry a deep, systemic xenophobia. Their philosophy is simple: Space is dangerous, non-humans cannot be trusted, and human worlds belong to humans alone.
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Non-humans are strictly banned from entering their airspace.
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They view the Accord's high rate of Human-Vaelun and Human-Kharn hybridization as the literal "erasure" of the human species.
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They trade with the Accord only when desperate for raw materials, but maintain a heavily militarized border.
3. The Active Rebels
These are human worlds that were once part of the Accord but violently broke away. They see the Accord’s bureaucracy as a front for Anglosphere imperialism. They actively wage asymmetrical warfare—guerilla space strikes, hacking, and sabotaging Gate-Rings—to cripple New Minnesota's reach.
The Accord's Paradox: The Hopepunk Dilemma
Because the Accord is inherently optimistic and democratic, their response to these breakaway human worlds is incredibly complicated. They can't just glass a rebel human planet—that goes against everything they stand for. Instead, they handle the diaspora with three distinct policies:
The StrategyTarget WorldsHow It Works
The Iron FistActive Rebels & AggressorsThe Accord Navy deploys fleets to blockade these worlds and shut down their military capabilities, protecting trade routes.
Strategic NeglectThe Grudge Worlds (e.g., Greeks vs. Turks)The Accord largely ignores them, letting them fight their localized wars while quietly monitoring them so their conflicts don't spill into wider space.
The Long DiplomacyThe Isolationists / "Humanity First"The Accord respects their sovereignty but constantly sends diplomatic vessels, cultural exchange programs, and aid packages, trying to win them over through patience and goodwill.
The Dangerous X-Factor: The Sovereignty is Watching
The Sovereignty of Iron & Horn loves this internal human chaos.
The Kharn (Zabrak knock-offs) are brilliant strategists. They see these fractured human worlds as the Accord's fatal flaw. The Sovereignty will often secretly fund "Humanity First" terrorist groups or supply high-grade weapons to anti-Accord human rebels. By keeping the humans bickering, fracturing, and fighting amongst themselves, the Sovereignty ensures the Accord is too distracted to properly defend the Gate-Rings on the frontline.
This sets up amazing potential for individual stories. Imagine a crew consisting of an Anglosphere Human captain, a Vaelun officer, and an Octo-Terran engineer having to land on a "Humanity First" world to repair a malfunctioning Gate-Ring, knowing the population views them with utter contempt!
Where would you like to focus next? We could design the specific political landscape of one of these independent human factions, or introduce a major character into this mess!
Let's focus on a random world to create examples. Idea, let's say some worlds are not even taken over but rather being fought for, with the Accord, with the Iron & Horn, with pirates (human, alien or whatever). For example, in one, let's say in the 8737, a human starship with people from I dunno, lets choose random places like Andorra, Southern Spain, Madeira Island, North Morocco and Argelia, Mallorca, South Korea and Mauritius landed on a planet. This planet made mostly by plains, hills, marshes and grasslands was as well starting to be used by Mercenaries (a knock off of pantorans, which are a common species with a lot of worlds, but a few operate for the Accord, other independently, more for the Iron and Horn, and most of their world for their own species government which remains neutral with the Accord and the Iron and Horn) and willing to serve the Iron and Horn (being in test so they can join the faction). They are highly compatible with humans, producing fertile offspring as well. Now let's say this planet had different (about 4) factions of them, disputing territory to see whom is the fittest to govern and to serve the Iron and Horn). And now, back to the starship, they developed a language that mostly sounds spanish with little words like faena, little elements from arabic like more words like greetings instead of "Mahraba" to "Méraba". It also has influence and a lot of words from Korean in this language. They Have different territories, with mixed people and central places with all races, other of South Koreans, other of Mauritians and one of North Moroccans/Argelians and Spanish/Islanders. The language is being spoken widely and less and less people slowly forgetting their own languages, even in the places of just their own race and ethnicity. Let's say the planet does not have a name due to the internal conflicts, so we will use the Accord given name which let's say is I dunno, uhm "Marion 19" maybe. And as well, we are gonna have a border between the human people and the other factions. As the humans on most independent humanity first planets forgot their internal conflicts and racial prejudice and redirected it entirely towards other species, in here being the same situation on the border there are some interesting situations, with the little to really really few families, are outcasts for the human societies and most hybrids choose to join lower ranks of whichever faction of azulians accept them to dig trenches, clean facilities or serve food (low paying jobs). And all of the Azulians being at conflict with each other, are as well all in conflict with the Vistazul (offer more names for the faction please). Since they do not have the weaponry from the Accord, they traded a lot of crops for cheap 4th millennium weaponry (Knock off of laser muskets from Fallout 4 and laser flintlock-ish pistols) to Accord corrupt ex officers which sold them cheaper weaponry (this weaponry is old but functional and has to be recharged after each shot and there are a myriad of them sitting under old storages, since right after they were mass by an unknown family company which produced them for the first of 2 military conflicts between humanity and the bathynauts before agreeing to terms, another weapon came and made these muskets obsolete in a matter of one year, which left them unused after being mass produced and having billions of them. Oh, but the crops I forgot to say, were sold to independent human desertic worlds in exchange of the Accords Currency (Lets call it the "Minnaellies" since it spawned in Minnesota and were developed by myrmidon economist working for the human government at the moment and the dumb leader of New Minnesota chose the name.) to then being exchanged to the corrupt officers. Throughout the years, these crops and seeds (including cotton, pears, grapefruit, rice, potatoes) and other things such as spanish goats were traded to other worlds in exchange of different things, like digital blueprints for building water systems, knock off of A7V tank blueprints (as well a scam on the trades, since those were old tech from the 3rd millennium), or other vehicles like the knock off of Latil TAR blueprints (used for transport of people instead of moving multi-ton heavy artillery pieces), steel, other crops, other animals like Llamas, Jersey Cows, Schnauzer-like mustached brown dog breeds (used for labour, companionship, loyalty and aid in war), and a breed of flightless egg laying and fat pigeons bred millennia ago and even wild animals, fungi, bacteria and plants to terraforms the planet and eradicate the rest of life forms there (plants such as date palm trees and jacarandas and grasses and herbs, or sea otters to eat pest local fish life forms of the planet and the ones brought by the Azulians). Now tell me please about the Azulian factions and the regions they operate in (bear in mind that humans have some of the south east
Let's create now some more races. Let's start with the other most common species that are not in the other factions. Here is the order of which species are most common in the Galaxy with some data.
Now, the species from the most numerous to the least (There are more, but these are the once with most relevance and numbers):
I. Kharns (Zabrak Knock off)
Average Hgt Males - 179 cm to 181 cm, Females - 171 cm to 174 cm.
Skin tones: Both sexes: Red, Crimson and Maroon
Origin Planet: Hlikiier
Diet: Meat, Reptile-like Pseudo-Insects with tough scales on the outside and flexible bones on the inside, Land Algae, Fungal species
Reproduction: Sexual, live birth by females
II. Chitanidilids (knock off of hivers from Man after Man)
Average Hgt. Depends on the type. Chitan Scouts - 191 to 193 and Soldiers are 198 to 204 cm and all male. Queens are believed to be around 900 to 1100 cm fully grown. (Do not explain them yet, I will in a moment)
Skin tones: Scouts and Soldiers (onyx skin, fur and charcoal mustache)
Origin Planet: Speculations amongst 70 different options.
Diet: A wide range of organic matter, can digest all the other species except for dirt.
Reproduction: Sexual, live birth by females (here is the explanation of this species): Their history consists of 22 thousand years of queens trying to eradicate each other, until 8 made a pact to divide control. The Queen births Soldiers, Scouts, Overseers (These act as leaders for the Soldiers and Scouts, which can control with frequencies around 900 of each), Guardians (larger ones that patrol the colonies which are giant sand like buildings with thousands of tunnels, beetles (which are winged scouts), diggers (blind ones that dedicate themselves to expand the colony territory) and finally Princesses (which are a lighter version of queens, that can be dropped in a planet and start acting as a pseudo queen). Each Queen it is believed can control around 2000 to 3000 princesses, one more and it can become independent and become another Queen, which represents a problem. A princess is speculated that can only be born every 28 years, and it is estimated that each queen only control around 150 to 190 each. They can produce the others massively, it is unknown how fast, but maybe equally fast as Crascarros if not a little faster.
III.
Crascarros (knock off of Orks from warhammer blended with the locusts from Gears of war, and the twist, instead of spores, they have sexual reproduction, but the catch is, females are organized and giant cattle like whom can lay from 35 to 71 eggs per day and will fully grow in a matter of 4 months, and after that they slow their ageing until they die of old age at 32). Now, they look like locusts but with smoother skin, a nose like minecraft villagers, marmoset ears. And they have different castes, like the Chitanidilids, which are simians (ape like, with humps, large arms, cane corso sized), corps (which stand from 150 cm to 180 cm) Tarantules (large, 200 cm to 210 cm, with tons of legs and two large arms, they are used as war animals), Hogs, which are big mouthed boar shaped animals used as war pigs or food supply). Butchers, which are taller, from 191 cm to 196 cm, fat bellied.
Average Hgt. Depends on the system of caste, as there are different castes.
Skin tones: Dark hazel to earthy sienna shade of skins
Origin Planet: Jurjuguesu
Diet: Meats, mushrooms, all of the other mentioned intelligent species, can cannibalize, crustaceans, fishes, (fruits, plants, vegetables and all the other foods the other species can digest, but they thrive better with meats), Insects but they dont like them a lot.
Reproduction: Sexual, eggs laid by females
IV. Azulians (Race with its own government ouside of both factions, but there are a lot of their species members whom left and allied with either the Concord or the Zierachea Pact (Zabrak alliance), piracy or else)
Average Hgt Males - 166 cm to 167 cm, Females - 157 cm to 161 cm.
Skin tones: Both sexes: Blue Jay, Aaure blue, Light blue purple, State Blue Gray
Origin Planet: Sakuri Helo
Diet: Carbon, plants, fish, fruits, roots (funnily, Earth Horses).
Reproduction: Sexual, live birth by females
V. Humans
Average Hgt Males - 171 cm to 175 cm, Females - 161 cm to 163 cm.
Skin tones: Both sexes: Brownish colors, (real life tones)
Origin Planet: Earth
Diet: Meat, Milk, seeds, vegetables, fruit, roots, fishes, crab, squids (non sapient ones) some insects and bread.
Reproduction: Sexual, live birth by females
VI. Wafynauts (knock off of BBC)
Average Hgt Males - 170 cm to 171 cm, Females - 155 cm.
Skin tones: Males - Lapis Lazuli, Females - Iceberg
Origin Planet: Vervehyon-Nabuhyr
Diet: Fishes, non-mammal whale-like species, algae, non-corals, seagrass, pseudo-isopods, Earth crabs, Earth Algaes and sea plants (Giant Kelp, red algae, sea grapes) and funnily, Earth yams and lettuce
Reproduction: Sexual, eggs laid by females (when the rare case of an interbreed with a human, they lay the embryo on a thin membrane)
VII. Cajalibetons (Knock off of protectrons)
Average Hgt. 135.5 cm
Skin tones: Depends on the planet, division, rank, battalion, job and function.
Origin Planet: S#y#s#t#e#m Error: c0000005 (Access Violation) @ 0x77f84a3c (gag)
Diet: Specialized different types of what other species call "oils" of unknown ingredients, but one of them is a plant of unknown properties and suns energy.
Reproduction: Mass production in factories.
VIII. Tarabujuans (Parasaulophorus)
Average Hgt. Males - 215cm to 220cm, Females - 214cm to 218cm
Skin tones: Males - Varied oranges with green to blue spots, Females - Varied yellows with green to blue spots
Origin Planet: Taleoteutaluba
Diet: Herbs, fungi, algaes of their own planet, domestic parasaulphorus-like species milk, herbs, cooked grasses, burnt wood of domestic trees, certain fruits.
Reproduction: Sexual, eggs laid by females
IX. Honshuans, (the squids and they were developed in a lab by accident in Honshu, Japan)
Average Hgt. Males - 141 cm to 145cm, Females - 149cm to 152cm
Skin tones: Males - Red to brownish patterns, Females - Orange to yellowish patterns)
Origin Planet: Earth
Diet: small fish, crustaceans (like crabs and shrimp), and other earth squid species and funnily, non-corals and pesudo-isopods from Vervehyon-Nabuhyr
Reproduction: Sexual, eggs laid by females and later fertilized by males.
X. Velunyus (Knock off of dunmers)
Average Hgt. Males - 185 cm to 187cm, Females - 178 cm to 180 cm
Skin tones: Grays, blue grays, dark greys, light grays and a lot of pales
Origin Planet: Dennenurubi
Diet: Fishes, algaes, sea weeds, lickens, herbs, spices, insect-like creatures of their planet the size of cats, bread (their own and earths), crustaceans (their own-like crustaceans, Earths and Vervehyon-Nabuhyr ones).
Reproduction: Sexual, live birth by females
XI. Myrmidons (knock off of bug facers)
Average Hgt. Males - 195 cm to 199 cm, Females - 196 cm to 199 cm
Skin tones: Beiges and creams (males develop blue and green feather-like appendages on the back of their necks when on mating seasons).
Reproduction: Sexual, eggs laid by females
Origin Planet: Siiesiilliiasiiaiiasiis
Diet: Paste like sticky substance from a single tree species.
XII. Shalsegtrusipallyies or Surafins for humans (Flying swan looking beaked bird-like species from a planet with bird-like fauna, like a Serina knock off)
Average Hgt. Males 110 - cm to 121 cm, Females - 110 cm to 116 cm
Wingspan size. Both sexes - 5 meters
Skin tones: White and beige feathers, dark grey skin.
Origin Planet: Lua
Diet: Grasses, moss-like plants, herbs and a glowing insect like species from their planet.
Reproduction: Sexual, eggs laid by females
XIII. Paathrachutipos (Jellyfish like glowing creatures, with pill shaped bodies filled with water with constant oxygen flowing purifying the water, unknown how it is done. The pill like containers in which they are, have onyx-colored thin appendages emulating bypedal intelligent species arms, legs, hands and feet.
Average Hgt. 161.5 cm.
Skin tones: Glowing electric blue.
Origin Planet: Paathraracha
Diet: Unknown to other species.
Reproduction: Fragmentation & Regeneration, but takes up to 45 years to fully develop.
Lets change the Crascarros trope. I want something else. Crascarros (knock off of Orks from warhammer blended with the locusts from Gears of war, and the twist, instead of spores, they have sexual reproduction, but the catch is, females are organized and giant cattle like whom can lay from 35 to 71 eggs per day and will fully grow in a matter of 4 months, and after that they slow their ageing until they die of old age at 32). Now, they look like locusts but with smoother skin, a nose like minecraft villagers, marmoset ears. And they have different castes, like the Chitanidilids, which are simians (ape like, with humps, large arms, cane corso sized), corps (which stand from 150 cm to 180 cm) Tarantules (large, 200 cm to 210 cm, with tons of legs and two large arms, they are used as war animals), Hogs, which are big mouthed boar shaped animals used as war pigs or food supply). Butchers, which are taller, from 191 cm to 196 cm, fat bellied.
Now, there are some planets with the same conflicts as orks and tyranids from 40k, which planets have a constant state of never-ending war, as both species can prey on each other and constantly fight for territories, food, eating each other. This is one of the true worst nightmares on this hopepunk-ish like universe.
Now let's say on this universe there are as well mercenaries, pirates, sovereign state planets, etc. There are a ton. There is a lot of information of pirates and mercenaries working for the Zierachea Pact or independently as mercenaries that fight or help both factions. These pirates have a wide range of almost all the other species on their ranks, even cpu washed Cajalibetons. Now, a lot of these pirates as well like the other species fight Crascarros. (We are gonna focus on one of many sectors, where there are a lot of sovereign planets, pirates and mercenaries almost all humans, but specifically, we are a the sector led mostly by humans with a lot of piracy and constant fights over territories and planets with the Crascarros). Now, as well, the Crascarros fight each other amongst their prides (clans or tribes) to obtain the territory for the resources and reproductive rights. Do not say nothing yet. So far so good?
Now this nameless almost forgotten planet has been given the name of Adeline 374-F. And now, on Adeline 374-F, as we said there is a Human leading pirate faction with tons of Azulians, Honshuans and modified Cajalibetons. This Pirate group Controls the Southwest Hemisphere while the other 5 prides fight amongst each other on the Central Plains, the North, the northeast and the east. Now, on the Southwest there is a small human colony that arrived on the year 13101 on a vessel of Earth.... This humans just as many others despise aliens (this is a sort of Warhammer 40k mindset, lighter, as they do not intend to extinguish aliens, just to exclude them and humanity first mentality), and ended their own problems amongst each other to focus on "humans together, against outsiders altogether". For this reason, a lot of them, including the people on this vessel, hate the anglosphere leading government, since they consider them weak and sold to outsiders (aliens), which lead to people from different territories leaving Earth or other planets to search for sovereignty. On a planet called New Gibraltar, filled with Galician, Andorran, West Saharan and Korean people. After 2 millennia of disagreements with The Concord, they finally ended up joining, which led to a lot of people leaving and others protesting.
APART
Aid on SCI FI
The Vibe: Orville Knockoff, with a little hopepunk, travel through stargates (lets do a knock off of the halo rings, but this time instead of a murdering weapon let it be the star gate). The scope is basically another Planetary Union, with the anglosphere being the leading capital (In New Minnesota) and as well China. The USA is divided into 4 countries, one in the South, the other in the East and the other is the Pacific Northwest and the Californias (including both Baja Californias) and the Rest joined with West East Canada (Which divided into two, after China and Russia took over Alaska and Western Canada). Now, the scope is that there are on this union (name it pls) around 40 species, but the 80% of the total population of the union is of about 5, which are the humans, a knock off of the BBC series (The war between the land and the sea, call them the wafynauts) but without superpowers, just the acuatic species, some fully terrestrial squid species developed by accident by humans on the 9th millennium (the current year is 16417, and their name is the Honshuans, since they were created by accident in Honshu, Japan), a knock off of the dunmer (dont do obvious names like aeldar or whatever, more original, like the Faraldas), and a knock off of the bug facers from all tomorrows, call them the Myrmidons.
Now, there is another union made by other like 15 species, but there are 3 leading ones which make about the 90% of their population. Now, this other union is made and being led by a knock off of the zabraks (almost equal but with red, crimson, and maroon skins, and change the horns shape and positions on their heads, named the Kharakeofs) which is the most common species in the galaxy and as well they are the compatible species with humans, being able to prouduce fertile offspring (as well the other 2 species compatible amongst each other are the dunmer knock off which is highly compatible with humans and the BBC knock off low, but can produce in rare case fertile offspring if the relationship is between Human male and female of their species). There is another species, which is the knock off of the protectrons from fallout which is an AI species created by an unknown extinct race (called the Cajalibetons). They allied with the zabraks knock. And finally the other is a hive mind (knock off of The Hivers from Man After Man, called the Chitanidilids) which allied with them. Create names for all of the species and explain the conflict of the factions (started the conflict in the 14897 for unknown reasons).
Now, the government of this union seems to be Orville-ish all good and democratic at a 100%, but the twist is that they are mostly like The UNSC Halo government, leading to a lot of planets, people and even rebels to uprise. There were even 3 human rebellions, one in the 4567, other in the 7004, and a last one between the newly formed union with the Honshuans, the Wafynauts and the Humans on the 10247, between the new union and the independent Wafynaut states allied with the Ahmetian rebellion (the leader was a Turk descent called Ahmed and the only honshuan rebellion leader, Ahmed's right hand called Taiko, as most Honshuans were on mostly acting out of convenience), lasting 855 years, with this union victory. So after these there were a lot of pirate, mercenary or sovereign states, and it is estimated that around a 65% do not tolerate aliens (a sort of humanity first, light version of xenophobia of WH40K)
Now, there are more species and all, but we are gonna focus on a conflict with one, being the Crascarros.
sexual reproduction, but the catch is, females are organized and giant cattle like whom can lay from 35 to 71 eggs per day and will fully grow in a matter of 4 months, and after that they slow their ageing until they die of old age at 32). Now, they look like locusts but with smoother skin, a nose like minecraft villagers, marmoset ears. And they have different castes, just like the Chitanidilids (their competition, creating funny conflicts like the orks and tyrannids of WH40K), which are simians (ape like, with humps, large arms, cane corso sized), corps (which stand from 150 cm to 180 cm) Tarantules (large, 200 cm to 210 cm, with tons of legs and two large arms, they are used as war animals), Hogs, which are big mouthed boar shaped animals used as war pigs or food supply). Butchers, which are taller, from 191 cm to 196 cm, fat bellied, or the gibbons, which are 90 to 155 cm tall (they have their own caste system, with the herders acting as leaders, the peasants, the engineers, the guards, the soldiers, the bats, the moles, and more.)
Average Hgt. Depends on the system of caste, as there are different castes.
Skin tones: Dark hazel to earthy sienna shade of skins
Origin Planet: Jurjuguesu (it is not known if this is the planet or a primitive unused expression meaning "not know", as it came on the first encounters with this species on the year 14034, after capturing the first war prisoners).
Diet: Meats, mushrooms, all of the other mentioned intelligent species, can cannibalize, crustaceans, fishes, (fruits, plants, vegetables and all the other foods the other species can digest, but they thrive better with meats), Insects but they dont like them a lot.
Reproduction: Sexual, eggs laid by females
Now, lets focus on a random event on a single planet of this universe. On a lot of planets, the youth were trying to overthrow their local governments and re negotiate with the union the conditions of living, as the prices of homes were increasing, food was more expensive and the costs of living were horrible. On a particular planet, on a continent the size of Australia, Korean descent people were trying this, but after an unsuccessful conflict with the authorities and them, the people around the age of 22 (I want to make it analogous to the Gen Z movement), fled not without first stealing from one vault (vaults are numerous underground place filled with animal genes, eggs, seeds, roots, and the knock off of Standard template constructs, which have blueprints to build engineering, buildings, or even war devices, vehicles, etc. Now, each planet has their own of these, some universal STC's (change their name pls), and as well most have historical artifacts, weaponry, STC's for old or unused different stuff, etc, or historical things), taking Coturnix Japonica eggs to breed, frozen ingredients and food and seeds, like rice, wheat, apples, peaches, coconuts, plums, cranberries, purple carrots, leeks, mud crabs to breed and to free for the environments, earthworms, bees, formica japonica, springtails, Salticus scenicus, mollusks, hornbills, Chickadees, cattle egrets, nycticorax, ranchu goldfishes, mackerels, anchovies, japanese salmons, some tree species, etc, and even the extinct re-brought japanese wolf eggs, since throughout the millenia, humanity and other species became better at engineering species and resurrecting extinct ones) to then take with them on a voyage. Millions tried to fled on stolen vessels after the local governments were weakened, but just one cargo vessel could fled to cross a stargate/halo ring on their system arriving by accident on the edges of the piracy human dominated sovereign sector. After 1 year they needed to recharge fuel on a planet, so they went to the closest and safest one, and after attacks of unorganized pirate groups and a military operation against one totalitarian government on a territory the size of Siberia, they allied with other youth of people of West Saharan and Galician descents, like mind and of the same age (again, this chapter is inspired on the Gen Z movements) and after repelling attacks and taking a majority of this people with them (mostly around 24 year olds due to them being the ones as well on a similar conflict) these people stole from Vaults and secured transport ships on the planet STC's for irrigation systems, crusader castle-like structures of stone, encartaciones donkey eggs, grapes, grapefruits, potatoes, lemons and dates, as well as a 7th millennium old vehicle for war in case they needed defense (it is a knock off of the Krieg centaur from WH40K, since after the 6th millennium a period of darkness came, like the medieval time again for humanity and a lot of the technology was heavily based of the Great War and feudal mindsets. This period ended around the 9749, having a second renaissance after that), and other wild and domesticated animals, like herrings, and feral goat species, athene noctuas, or betta fishes (invasive on their planet, but kept to be pets and for repopulating), and the most important thing they retrieved.... from one of these piracy groups, they could take a primitive human STC of free inexhaustible energy, made with copper (based on Tesla models).
After this, they fled the planet and landed on one 3 years later, the size of Mars, establishing on one with already some grasslands and fertile soild (they tracked it down), and they landed on a continent the size of the Antarctida, on the southern pole as well, being ideal for agriculture and a year round temperate climate, 495 days year, only two seasons in the southern and nothern pole, being Dry and Wet seasons, with 3 sub-season each (Dry, had a pseudo fall, then followed by a savanah like weather without rain, and finally thin snow, and the Wet season had a bloom season, then the rain season and finally the harvest season), and the other continents were barren and desertic with a petroleum-like liquid instead of water, but were already being populated by 3 different Crascarros prides, fighting each other. How did they survive in the barren and desertic places? They reproduce fast, as well as for their hog like cattle, and their tall man tall fungi and hippo sized roots reproduce fast and proportionate food and water. Now, they did not discover the southern continent since they were occupied taking over the north and fighting the equators, until they detected unusual activity on the southern pole, and there after just 4 years of establishing and developing a common tongue (galician-like language with other elements like faena instead of trabajo, and greetings like Muraba (arabic roots), and korean elements and words being adapted to hispanic sounds and their own foods, like "Astafadu de salgabua i lluomso" or Goat and Rice Stew). They started on conflicts, but fortunately, 2 prides that were fighting the planet were the lower castes, gibbons, in the equatorial hemispheres, and in the north a pride of gibbons and middle castes, sometimes having butchers. They fought over the territories, and the human faction started fighting them on trenches, open fields, surrounding salt water lakes, and all. For this, through piracy, since they do not have the modern standard weaponry, they traded a lot of crops for cheap 7th millennium weaponry (Knock off of laser muskets from Fallout 4 and laser flintlock-ish pistols) to union corrupt ex officers not on duty, but on piracy, which sold them cheaper weaponry as a scam(this weaponry is old but functional and has to be recharged after each shot and there are a myriad of them sitting under old storages of the union historical vaults across planets, and nobody really uses them( even other smaller sovereign factions uses cheap more common and numerous weaponry from the 10th millennium), since right after they were mass by an unknown family company which produced them to use against the rebellion of the 7th millennium, before agreeing to terms, another weapon came and made these muskets obsolete in a matter of one year, which left them unused after being mass produced and having billions of them. As well they produced a lot of pistols with the same principle. Now, as well amongst this trades with different sovereign factions (tried to avoid aliens, since they do not like them much), they got Jacaranda trees, sea otters to eat local pests, anf other stuff, and in one trade in particular, where they needed cats to control pests, they were scammed and got munchkin cats, but they rolled with it and used them anyways. Now, the Human faction in here adopted a Minutemen-ish style and values, valuing community, family, and protecting one another, as they depend almost entirely on themselves to survive and to fight the waves of Crascarros. The old vessel was left on the ocean after some years as just some installations to work and to communicate with others and to broadcast radio